#ifndef NEW_GAME_H
#define NEW_GAME_H

#include "State.h"
#include "Campaign.h"
//#include "enums.h"

class Game;

class NewGame:public State
{
private:
	char choice;
	static NewGame* init;
public:
	void Enter();
	void Execute(Game* g);
	void Exit();
	static NewGame* Instance();
};

#endif